Tuesday, October 23, 2012

Keying/Greenscreen

I recently created my first keying/green screen composition using Adobe After Effects.

I created this by first, creating a background. I used Autodesk Maya and Autodesk Mudbox to create a 3D model of a fantasy landscape.














 I then shot footage of my actor in front of a green screen.



I then used the "Keylight (1.2)" plugin in After Effects to key out my actor into the footage.



Here is the final, and completely edited composition.





Wednesday, October 10, 2012

I'm now a Game Artist!

I just recently signed up to be a Game Artist/Animator for "KleptoClockers". "KleptoClockers" is a 2D, side-scrolling platformer. It is one of the games that is being worked on this year for the UMBC Game Developer's Club.

My specific duties for the project will be creating sprites for monsters/animals, enemies and environmental assets such as trees. I will also be animating these characters.

The software that we will be using will be Flat Red Ball (game engine) and Adobe Photoshop.

 Here are some of the concept sprites I created for when the game was under the working title of "Run Away RPG".  The sprites had to be 128x128 pixels.







Wednesday, October 3, 2012

The Science Fiction Puppet Theatre

The "Science Fiction Puppet Theatre" is an animation I created in After Effects using its 3D layer feature. This technique is known as 2.5D. I achieved this effect by drawing and separating the layers in Photoshop, coloring them in Illustrator, and then cloning them in Photoshop and arranging them in 3D space in After Effects.

My inspiration for a  "science fiction puppet theatre" came from my love of science fiction and especially the stories of Ray Bradbury.






The "dark carnival" motif was inspired by Bradbury's novel "Something Wicked This Way Comes".


















The image of an alien landscape was taken from the stories within  Bradbury's anthology, "The Martian Chronicles".