Wednesday, October 10, 2012

I'm now a Game Artist!

I just recently signed up to be a Game Artist/Animator for "KleptoClockers". "KleptoClockers" is a 2D, side-scrolling platformer. It is one of the games that is being worked on this year for the UMBC Game Developer's Club.

My specific duties for the project will be creating sprites for monsters/animals, enemies and environmental assets such as trees. I will also be animating these characters.

The software that we will be using will be Flat Red Ball (game engine) and Adobe Photoshop.

 Here are some of the concept sprites I created for when the game was under the working title of "Run Away RPG".  The sprites had to be 128x128 pixels.







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