Thursday, January 31, 2013

Mockup for a game



My "Group  Game Development Topics" class requires of every student to pitch a game that is to be considered for development by the class.

So far, I am currently working on the pitch for my untitled game. It is a first person horror game in which the protagonist is a mechanic for a spaceship that is infested with aliens that cause havoc on the ship's utilities. As the mechanic, the player travels through the dimly lit ship in an attempt to fix the failing parts and exterminate the galactic pests with only the aide of a flashlight and whatever tool they come across (hammer, blowtorch, etc.). The game Slender and the film Alien are just some of the influences for the concept.

I plan for it to be in 3D computer graphics, modeled and animated in Maya, with textures created in Photoshop. The game engine will most like be Unity.

For the mockup itself, I created it entirely out of 2-dimensional images in 2 steps:

1) I drew out the basic outlines of the walls and hands as separate Photoshop documents and I used photographs of metal as textures for the walls and floor.

2) I arranged the separate files in 3D space using After Effects and then created a spotlight, which I arranged on top of the layers.





Tuesday, January 29, 2013

WW2 FW190 Fighter Plane--3D Model (Phase 1)

I am currently working on a 3D animation of a WW2 German FW190 Fighter plane. The animation will be for a UMBC Cinematic Arts student's Senior Project. It will be a 3D model that will be rigged and animated for a live-action video sequence.


I have separated the process into distinct phases.
Phase 1: The Propeller
Phase 2: The Plane body
Phase 3: Rigging and Animation.

For each phase, I am modelling, texturing, and bump mapping the components.

For the propeller phase, I started by modelling one blade and by creating the spinning "socket" that the blades attach to.  I then textured and bump-mapped, the blades and socket and then duplicated the blades. Lastly, I combined the blades and socket together.








*Technology used:
-Autodesk Maya for 3D modeling and UV mapping
-Adobe Photoshop for texturing
-CrazyBump Beta for bump mapping.