![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhECHRNm4GKZLCAjzO7siJLpGcfBJnaTcKWWcPF3Z9eMivoz172izrB9X0sNh6R01npD_V4nvxn9T3JhQC9Er1WJJhTNj2HMCNjvOngZ7AgsVynKaUh3uvgWrz-hu-VibGRsRKajz5hYyFD/s320/Combined+SAMPLE+file.jpeg)
I have separated the process into distinct phases.
Phase 1: The Propeller
Phase 2: The Plane body
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjs4RFEaI49yhL_dBkvIwyzwsSdJQhILI6dlCFPgeY2NzxRNinLOZV6QKt-Hc0WmNyD-JUYUvfj6F6UPtcQ7-FfG8AwJ292jB50ITK26CS1b4_ArR-cLOpUumbMA6sMpk77NLX7FNR6reS1/s320/Prop_Socket_Texture_SAMPLE.jpeg)
For each phase, I am modelling, texturing, and bump mapping the components.
For the propeller phase, I started by modelling one blade and by creating the spinning "socket" that the blades attach to. I then textured and bump-mapped, the blades and socket and then duplicated the blades. Lastly, I combined the blades and socket together.
-Autodesk Maya for 3D modeling and UV mapping
-Adobe Photoshop for texturing
-CrazyBump Beta for bump mapping.
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