Thursday, January 2, 2014

New Addition to My Portfolio! -- Rendered POES 18,19 Satellite














I recently rendered an old model that I created during my internship last year at the IRC.









The low-poly model is the POES 18,19 satellite from the Global Precipitation Measurement mission.

I rendered it in Mental Ray:
- using the blin materials and an aluminum foil source photo for the foil textures
-using the bulletin_bdsf_mirror shader for the instruments
-using specular and normal maps for the Thermal Cylinders
-using the MR Sun and Sky [(no) Background] render option











Saturday, December 28, 2013

Summer 2013 Internship --- New Addition to Modeling Portfolio!











For my modeling portfolio, I finally added images of the houses I worked on during my internship.

During this past summer I worked at the IRC (Imaging Research Center) to model historic Baltimore houses for a virtual exhibit about the War of 1812. The exhibit is soon to be put on display by a Maryland historic society.

I modeled them in Maya and based their scale off of the exact measurements from maps and architectural schematics. This project was a lot of fun because of the history involved!  Learning about the significance of each area in Baltimore and the respective houses was fascinating.

In the future, I might decided to texture the buildings and add an environment.


Wednesday, December 25, 2013

November 1st -- 2D Animation



"November 1st" is a short animation that I created. It follows a boy walking through his neighborhood until something catches his eye.

The boy's cycles were animated on pencil and paper. The character was inked and colored in Photoshop and Illustrator.

The backgrounds were images that consisted of houses, trees, and a street that were modeled in Maya, and a far background matte that was painted in Photoshop.

The foreground elements (pumpkin bag and candy) were created in Illustrator and Photoshop.

 All of the background and foreground elements were then composited in After Effects.

Sunday, December 8, 2013

Updated Soldier Sculpt



Since my last post, I have revised my sculpt to be more proportional and to have more accurate armor detailing.

Monday, November 11, 2013

Alien Soldier --- Project "EMT Merci"






I am currently involved with UMBC's Game Developer's Club. I joined a 3D mobile game project called "EMT Merci". EMT Merci is a space game in which the player is a medic who heals human marines during combat.

As a 3D character artist, I was tasked with designing concept art, modeling, and texturing a class of enemies. This enemy is a work in progress and I expect it to be completed in December.

I used Zbrush to sculpt the mesh from Zspheres.

Wednesday, September 18, 2013

Dilophosaurus Rig

I am currently working on a dinosaur rig. The dinosaur in question is the dilophosaurus.
I decided to attempt this project so that I could improve my modeling, rigging, and animation skills.

With Maya, I modeled the body, eyes, and teeth.

I used Photoshop to texture the eyes, Mudbox to paint the body, and CrazyBump to generate the bump map.


I plan on rigging the model and creating some animations: walk cycles, a short film, etc. I am considering including it in my senior project.







Diffuse map from Mudbox
Scales stencil layer from Mudbox

Bump map based off of stencils image









source: http://dinosaurs.about.com/od/dinosaurpictures/ig/Dilophosaurus-Pictures/Dilophosaurus.-43o.htm





Sunday, June 23, 2013

CG Clouds

A recent mini-project of mine was to create clouds in Maya.  I achieved it by creating a fluids container and toggling with the textures and shading attributes.





























I also created a sky using Mental Ray's image-based-lighting. 



 
I then used the expression fluidShape1.textureOriginZ=time*.02 to animate the clouds.


I rendered the sequence as .JPGs and then composited them in After Effects.