Showing posts with label game design. Show all posts
Showing posts with label game design. Show all posts

Thursday, March 28, 2013

New Projects and Internships

Wow! Quite a bit has happened since I last updated:

1) Unfortunately, my game "Conduit" was not chosen to be continued past its prototyping. Despite this, working on the prototype was an excellent experience that provided me with the opportunity to learn level design/editing in Maya and arranging level assets in the Unity game engine.

Instead...I will now be an 3D artist/level designer for the game "Detached", a third-person, action role playing game. "Detached" follows a zombie that awakens in a post-apocalyptic world in which mythical creatures run amok. As your body parts rot off, you must replace them with the appendages of your enemies!

2) Since mid-February, I have been hired as a part-time 3D Artist Intern for UMBC's Imaging Research Center. I am very excited about the work I am doing with them and I am looking forward towards the final product; an informative animation that I will elaborate on once the project is complete.

3) The World War II special effects project, that was a collaboration with a Cinematic Arts student, has been canceled due to the student had problems with acquiring the props and locations for their film and the time constraints that were placed on their project.

4) Due to conflicting commitments, I can no longer continue to be a game artist for KleptoClockers in the Game Developers Club.

 
Here is some of the work-in-progress from "Detached"
























Monday, February 11, 2013

"Conduit" was picked!

Just an update from my last post: my game pitch for "Conduit" was picked for my game development class! There were approximately 30 pitches in total and out of those 30, 12 were picked for prototyping by professor Marc Olano.

Hopefully my prototype will go well and will be among those prototypes selected for the final round of development.

Thursday, January 31, 2013

Mockup for a game



My "Group  Game Development Topics" class requires of every student to pitch a game that is to be considered for development by the class.

So far, I am currently working on the pitch for my untitled game. It is a first person horror game in which the protagonist is a mechanic for a spaceship that is infested with aliens that cause havoc on the ship's utilities. As the mechanic, the player travels through the dimly lit ship in an attempt to fix the failing parts and exterminate the galactic pests with only the aide of a flashlight and whatever tool they come across (hammer, blowtorch, etc.). The game Slender and the film Alien are just some of the influences for the concept.

I plan for it to be in 3D computer graphics, modeled and animated in Maya, with textures created in Photoshop. The game engine will most like be Unity.

For the mockup itself, I created it entirely out of 2-dimensional images in 2 steps:

1) I drew out the basic outlines of the walls and hands as separate Photoshop documents and I used photographs of metal as textures for the walls and floor.

2) I arranged the separate files in 3D space using After Effects and then created a spotlight, which I arranged on top of the layers.