Thursday, March 27, 2014

Dilophosaurus Work in Progress




For my senior project, I have continued working on my dilophosaurus rig. I spent the past few weeks rigging my model and I plan on making an animated short film about dilophosauri fighting over a carcass.


Along with a joint skeleton, I have included reverse-footlocks on both feet, and set driven keys on the tail, tongue, and eyelids.






Friday, January 31, 2014

Updated Alien Sculpt

 


I have updated my alien solder Zbrush sculpt since my last post.

Since then, I have added textures and made small changes to the mesh.

My next few steps will be to retopologize the mesh, rig it for animation, and to model its weapons. And then it will be game-ready for GDC's "EMT-Merci"game.

Thursday, January 2, 2014

New Addition to My Portfolio! -- Rendered POES 18,19 Satellite














I recently rendered an old model that I created during my internship last year at the IRC.









The low-poly model is the POES 18,19 satellite from the Global Precipitation Measurement mission.

I rendered it in Mental Ray:
- using the blin materials and an aluminum foil source photo for the foil textures
-using the bulletin_bdsf_mirror shader for the instruments
-using specular and normal maps for the Thermal Cylinders
-using the MR Sun and Sky [(no) Background] render option











Saturday, December 28, 2013

Summer 2013 Internship --- New Addition to Modeling Portfolio!











For my modeling portfolio, I finally added images of the houses I worked on during my internship.

During this past summer I worked at the IRC (Imaging Research Center) to model historic Baltimore houses for a virtual exhibit about the War of 1812. The exhibit is soon to be put on display by a Maryland historic society.

I modeled them in Maya and based their scale off of the exact measurements from maps and architectural schematics. This project was a lot of fun because of the history involved!  Learning about the significance of each area in Baltimore and the respective houses was fascinating.

In the future, I might decided to texture the buildings and add an environment.


Wednesday, December 25, 2013

November 1st -- 2D Animation



"November 1st" is a short animation that I created. It follows a boy walking through his neighborhood until something catches his eye.

The boy's cycles were animated on pencil and paper. The character was inked and colored in Photoshop and Illustrator.

The backgrounds were images that consisted of houses, trees, and a street that were modeled in Maya, and a far background matte that was painted in Photoshop.

The foreground elements (pumpkin bag and candy) were created in Illustrator and Photoshop.

 All of the background and foreground elements were then composited in After Effects.

Sunday, December 8, 2013

Updated Soldier Sculpt



Since my last post, I have revised my sculpt to be more proportional and to have more accurate armor detailing.

Monday, November 11, 2013

Alien Soldier --- Project "EMT Merci"






I am currently involved with UMBC's Game Developer's Club. I joined a 3D mobile game project called "EMT Merci". EMT Merci is a space game in which the player is a medic who heals human marines during combat.

As a 3D character artist, I was tasked with designing concept art, modeling, and texturing a class of enemies. This enemy is a work in progress and I expect it to be completed in December.

I used Zbrush to sculpt the mesh from Zspheres.