Showing posts with label monster. Show all posts
Showing posts with label monster. Show all posts

Friday, January 31, 2014

Updated Alien Sculpt

 


I have updated my alien solder Zbrush sculpt since my last post.

Since then, I have added textures and made small changes to the mesh.

My next few steps will be to retopologize the mesh, rig it for animation, and to model its weapons. And then it will be game-ready for GDC's "EMT-Merci"game.

Thursday, August 9, 2012

Messing with Sculptris

I recently acquired "Sculptris Alpha 6" from Pixologic and I'm having a lot of fun with it. It's not quite as powerful as Mudbox or Zbrush, but it is pretty intuitive and has some rather nice materials.  In my opinion, Sculptris would be a better match for Mudbox and Zbrush if it had an improved importing system for basemeshes (specifically for Maya) and a way to export UVs from the paint feature (I couldn't find a way to do so other than baking the basemesh and painted models), and lastly, a better lighting system for renders, as evidenced in the landmass sculpture.


 The following was created entirely in Sculptris unless otherwise stated.

















The landmass sculpture was created as a basemesh in Maya and then sculpted and painted in Sculptris.










This is a concept illustration I made as a basic guideline for the landmass. It is nearly identical to the last land model I made which was completely created in Maya.



Sunday, June 17, 2012

Sewage Worm


I sketched a worm-monster in a sewer and then scanned it into the computer. Using Photoshop, I painted in the colors and traced the outlines.
















Thursday, March 15, 2012

Monster Mesh




This was an exercise in digital sculpting. I used a basemesh from CG artist Bobo the Seal and imported it into Mudbox.