Showing posts with label Mudbox. Show all posts
Showing posts with label Mudbox. Show all posts

Sunday, August 10, 2014

Senior Project -- "Dinos in the Desert"







In early May, I completed my senior project for the Visual Arts program at UMBC. As part of the Animation/Interactive Media track,  I enrolled in a capstone course along with other cinematic arts and animation majors.

During the Spring 2014 Senior Projects class, I was tasked with developing and completing a film to demonstrate the skills I learned during my undergraduate career. I chose to create a 3D-animated short film about Dilophosaurus dinosaurs. I created all of the models and animated them by myself.

Prior to taking the class, I periodically worked on a dilophosaurus model between the Summer of 2013 and the Fall of 2014.










When I first developed my story, I initially imagined it being a fantasy story about a young boy who woke up in a prehistoric jungle and gets chased by a Dilophosaurus--only to wake up at the end of the film and realize that he was dreaming during a class lecture about dinosaurs.





















I eventually scrapped this idea after realizing that due to time constraints and lack of man-power, I would not be able to complete a project on such a scale by myself with the deadline that was arranged. After re-evaluating my goals and from hearing feedback from my peers, I instead decided to create a more scientifically accurate film in the vein of a nature documentary rather in the style of a feature fantasy film. With this new goal in mind, I did more research about the Jurassic time period and the Dilophosaurus and realized that the setting of the film would not take place in a jungle since the Dilophosaurus habitat were mostly deserts in the American midwest. There is evidence that during that era, the midwest had evolved from mostly jungles into mostly desert plains.


















I am satisfied with the direction that my film took. I feel that it is a better representation of my skills given the time I had to produce it. This project was a positive experience for me and allowed me to further evaluate my knowledge of storytelling, animation, and computer graphics in general. I feel that I have a better understanding of what I need to improve on and what my strengths are. Hopefully I can have more professional opportunities to test my skill.

Tuesday, October 23, 2012

Keying/Greenscreen

I recently created my first keying/green screen composition using Adobe After Effects.

I created this by first, creating a background. I used Autodesk Maya and Autodesk Mudbox to create a 3D model of a fantasy landscape.














 I then shot footage of my actor in front of a green screen.



I then used the "Keylight (1.2)" plugin in After Effects to key out my actor into the footage.



Here is the final, and completely edited composition.





Sunday, April 8, 2012

When Stinkbugs Attack!











I created a 3D model of a stinkbug. I modeled the basemesh in Maya and sculpted the fine details and shape in Mudbox. I then imported it back in Maya, textured it using photoshopped images, and baked it for use.

Thursday, March 15, 2012

Monster Mesh




This was an exercise in digital sculpting. I used a basemesh from CG artist Bobo the Seal and imported it into Mudbox.