Showing posts with label adobe. Show all posts
Showing posts with label adobe. Show all posts

Sunday, June 23, 2013

CG Clouds

A recent mini-project of mine was to create clouds in Maya.  I achieved it by creating a fluids container and toggling with the textures and shading attributes.





























I also created a sky using Mental Ray's image-based-lighting. 



 
I then used the expression fluidShape1.textureOriginZ=time*.02 to animate the clouds.


I rendered the sequence as .JPGs and then composited them in After Effects.

Tuesday, October 23, 2012

Keying/Greenscreen

I recently created my first keying/green screen composition using Adobe After Effects.

I created this by first, creating a background. I used Autodesk Maya and Autodesk Mudbox to create a 3D model of a fantasy landscape.














 I then shot footage of my actor in front of a green screen.



I then used the "Keylight (1.2)" plugin in After Effects to key out my actor into the footage.



Here is the final, and completely edited composition.





Monday, September 10, 2012

"Flux"



"Flux" is my first animation created entirely in After Effects. I mostly used the shape layers and the scale, rotate, and opacity keyframing buttons.

Tagline:
"Flux: Things aren't always what they appear."

Sunday, June 17, 2012

Sewage Worm


I sketched a worm-monster in a sewer and then scanned it into the computer. Using Photoshop, I painted in the colors and traced the outlines.
















Wednesday, March 14, 2012

Interactive Buildings


This was a small interactive exercise which I created in flash. I designed all of the elements in Adobe Flash and coded it in the ActionScript programming language. Hover and click on the buildings!

Here is the link to the source page in case the html embedding does not work.

The song is a Butch Clancy dubstep cover of Foster the People's "Pumped Up Kicks".